AI Insights · Timothy · October 2021
Top 5 Motorcycle Games on iOS in Belgium: Q3 2021 Performance
An analysis of the performance of the top 5 motorcycle games on iOS in Belgium during Q3 2021, with insights into weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 motorcycle games on the iOS platform in Belgium. Here's a detailed look at the weekly downloads, revenue, and active users for these popular apps.
Bike Race: Free Style Games from Wildlife Studios experienced a varied performance in Q3 2021. Weekly revenue showed a steady range between $261 and $356, peaking at approximately $356 in mid-September. In terms of downloads, the app saw fluctuations, starting the quarter with around 852 downloads, dipping to a low of 300 in mid-September, and closing the quarter at 558 downloads. Active users followed a similar trend, starting at 9.3K, peaking at 11.7K in mid-July, and ending at 8.1K.
Bike Race Pro: Motor Racing, also from Wildlife Studios, had a more modest performance. Weekly revenue ranged from $38 to $126, with a noticeable increase to $126 in mid-September. Downloads remained relatively low, fluctuating between 10 and 59, and active users ranged from 74 to 137, peaking in mid-July.
Dirt Bike Unchained by Red Bull saw a mixed quarter. Weekly revenue ranged from $14 to $91, with a notable peak at $91 in early September. Downloads varied significantly, starting at 134 and ending at 130, with a low of 24 in late August. Active users declined from 492 at the start of the quarter to 343 by the end.
MotoGP Racing '23 from WePlay Media LLC had a modest revenue performance, mostly under $50, except for a peak of $115 at the start of the quarter. Downloads were steady, fluctuating between 30 and 71, while active users hovered around the 50-83 range throughout the quarter.
Bike Jump! by BoomBit, Inc. had a varied quarter in terms of downloads and active users. Revenue peaked at $73 in the final week of September, while downloads started at 595, dropped to a low of 14 by the end of the quarter. Active users followed a similar pattern, starting at 1.0K and dropping to 133 by the end of September.
These insights are based on data from Sensor Tower. For a more comprehensive analysis, visit Sensor Tower.